Browser field guide

The browser-port list, with the missing context

Track Radiant Optimizer Games browser-port leads with original project links, observed launch requirements, unresolved checks, and alternatives to try.

Updated October 11, 2026Sources & check policy

Published · By Radiant Optimizer Games

This tracker brings together browser-port projects with confirmed launch addresses. Unavailable or unconfirmed leads remain in the collapsed status archive below. It is not a verified copy of the complete original post.

Browse projects

22 projects

Black Ops 1 Zombies map-selection screen on vel.gg, with Kino der Toten selected
Project screen preview
Zombies
No game files neededKeyboard & mouse

Kino and other map launchers, with a substantial first download.

Load test inconclusive
Check notes · 2026-10-11

Desktop Chrome: Kino showed a 330.5 MB download, completed loading, then reported a pointer-lock restriction at Click to Start. Gameplay and other maps are unconfirmed.

Image source: vel.gg · recorded 2026-10-11.

View source: vel.gg ↗
vel.gg · external project
DOOM Shareware first-level browser screenshot with the pistol and original status bar
Gameplay screenshot
Shooter
No game files neededKeyboard & mouse

Choose solo or a multiplayer room in a WebAssembly DOOM experiment.

Controls tested
Check notes · 2026-10-11

Desktop Chrome: Play Solo, menus and a rendered first level were reached; Enter and arrow-key input were exercised. Multiplayer, saving and touch controls are untested.

Image source: silentspacemarine.com · recorded 2026-10-11.

View source: silentspacemarine.com ↗
silentspacemarine.com · external project
Quake emblem from the QuakeWorld browser project's social preview
Project artwork
Shooter
No game files neededKeyboard & mouse

A browser QuakeWorld client with a player-name entry screen.

Load test inconclusive
Check notes · 2026-10-11

The project page loaded and Play opened the client. Our session remained on the loading screen.

Image source: q1.pieter.com · recorded 2026-10-11.

Project artwork identifies the game; it is not a completed browser-game session.

Quake artwork: id Software. Browser project: Pieter.

View source: q1.pieter.com ↗
q1.pieter.com · external project
Skate 3 publisher image showing a skateboarder jumping above a ramp in Port Carverton
Reference game artwork
Sports
Bring your own filesKeyboard / controller untested

An unofficial skating project whose page asks for your converted game data.

Load test inconclusive
Check notes · 2026-10-11

The page states a converted-copy requirement. Continuing showed game-data preparation and a 57 MB engine; renderer startup did not finish in our check. No skating or controls verified.

Image source: www.ea.com · recorded 2026-10-11.

Publisher image of the retail game, used to identify this listing. The browser fan project's gameplay remains unconfirmed.

Skate 3 artwork: Electronic Arts. This website is not endorsed by or affiliated with EA or its licensors.

Image usage terms ↗

View source: skate.aaddpp.lol ↗
skate.aaddpp.lol · external project
Halo Combat Evolved Anniversary retail cover featuring Master Chief, used as reference artwork
Reference game artwork
Shooter
Bring your own filesKeyboard & mouse listed

A Halo CE browser launcher that asks for an XISO from your own Xbox copy.

Source page checked
Check notes · 2026-10-11

The developer's /halo/ address opens a Halo launcher at /halo/halo.html, build web-d8ae8a16c2f0367f88b10a00. Desktop Chrome reached the Choose XISO screen. No disc image was supplied, so level loading, controls and campaign content remain untested.

Image source: store.steampowered.com · recorded 2026-10-11.

Retail Anniversary artwork identifies the franchise. The linked browser project requests Xbox XISO data; this artwork is not a screenshot of that build.

The Halo reference image was created under Microsoft's Game Content Usage Rules using assets from Halo: Combat Evolved Anniversary, and it is not endorsed by or affiliated with Microsoft.

Image usage terms ↗

View source: mitchellhynes.com ↗
mitchellhynes.com · external project
Quake II cover artwork with the game's metallic emblem from Pieter's project page
Project artwork
Shooter

Quake II

No game files neededKeyboard & mouse

A separate Quake II multiplayer browser project from Pieter.

Source page checked
Check notes · 2026-10-11

The project landing page responded. Joining a match has not been tested.

Image source: q2.pieter.com · recorded 2026-10-11.

Quake II artwork: id Software. Browser project: Pieter.

View source: q2.pieter.com ↗
q2.pieter.com · external project
Quake III browser arena scene with a player firing in a stone corridor
Gameplay screenshot
Shooter

Quake III

No game files neededKeyboard & mouse

An arena shooter browser project with its own launch page.

Source page checked
Check notes · 2026-10-11

The landing page responded. Matchmaking, controls and mobile play remain untested.

Image source: q3.pieter.com · recorded 2026-10-11.

A rendered browser scene was captured for this image. Controls, match reliability and mobile support are not established by the image.

Quake III artwork: id Software. Browser project: Pieter.

View source: q3.pieter.com ↗
q3.pieter.com · external project
PrinceJS browser introduction showing the princess and Jaffar in the palace
Project screen preview
Platformer

PrinceJS

No game files neededKeyboard

A browser reconstruction of the classic Prince of Persia platformer.

Source page checked
Check notes · 2026-10-11

The source page responded. We have not verified all levels, saving or phone controls.

Image source: princejs.com · recorded 2026-10-11.

View source: princejs.com ↗
princejs.com · external project
OpenTTD 14.1 browser menu over a landscape of railways, towns and waterways
Project screen preview
Strategy

OpenTTD Web

No game files neededKeyboard & mouse

A browser build of the transport-management game OpenTTD.

Source page checked
Check notes · 2026-10-11

The web build page responded. Save persistence and multiplayer are not yet tested.

Image source: openttd-web.pages.dev · recorded 2026-10-11.

The browser menu and animated background were rendered. This image does not establish saving or multiplayer behavior.

OpenTTD contributors and the OpenTTD Web project.

View source: openttd-web.pages.dev ↗
openttd-web.pages.dev · external project
Snowy ravines and glass ramps in Surfd's surf_boreas course preview
Project artwork
Sports

CS Surf · Surfd

No game files neededKeyboard & mouse

Source-style surf courses with solo practice; this is not the full Counter-Strike game.

Source page checked
Check notes · 2026-10-11

The Surfd page exposes course selection, solo play and keyboard/mouse bindings. It lists R to restart and Esc for the menu. We inspected the launcher; movement, leaderboard submissions and multiplayer were not tested.

Image source: surfd.net · recorded 2026-10-11.

The project's course preview identifies this surf project; it does not demonstrate our own completed run.

Surfd / @0yield; surf_boreas by Syncronyze.

View source: surfd.net ↗
surfd.net · external project
Diablo Web project artwork with the red demon emblem and Diablo title
Project artwork
RPG

Diablo Web

No game files neededKeyboard & mouse; touch listed

Try the limited demo without files; the full game needs your own DIABDAT.MPQ.

Load test inconclusive
Check notes · 2026-10-11

The page offers a free limited demo and a separate DIABDAT.MPQ import for owners of Diablo. Play Free Demo was attempted in desktop Chrome, but we did not establish a playable level. Saves are described as browser-local; online multiplayer is experimental and untested.

Image source: johnimril.github.io · recorded 2026-10-11.

No-files applies to the limited demo only. This is project artwork, not a gameplay check.

Diablo artwork: Blizzard Entertainment. Browser project: John Imril / DiabloWeb.

View source: johnimril.github.io ↗
johnimril.github.io · external project
Half-Life publisher artwork with Gordon Freeman and the lambda symbol
Reference game artwork
Shooter

Half-Life · Pixelsuft

Bring your own filesKeyboard & mouse untested

An Xash3D browser launcher with a game-data selection step.

Source page checked
Check notes · 2026-10-11

The project's Emscripten launcher responded with memory settings and game-data selection. It does not establish that the complete retail game is bundled. Use game files from your own legitimate copy; file import, level loading and controls were not tested.

Image source: store.steampowered.com · recorded 2026-10-11.

Retail artwork identifies Half-Life. It is not a screenshot of the Pixelsuft browser build.

Half-Life artwork: Valve; publisher reference image from Steam.

View source: pixelsuft.github.io ↗
pixelsuft.github.io · external project
webXash browser launcher with settings and the Half-Life lambda emblem
Project screen preview
Shooter

Half-Life / CS 1.6 · webXash

Engine projectBring your own filesKeyboard & mouse untested

An engine launcher for Half-Life and Counter-Strike data, with separate demo options.

Source page checked
Check notes · 2026-10-11

Desktop Chrome showed the webXash launcher. Its README distinguishes bundled Half-Life demos from importing a valve folder and, for Counter-Strike, a cstrike folder from your own game. Demo launching, retail-data import and multiplayer were not tested.

Image source: x8bitrain.github.io · recorded 2026-10-11.

Launcher screen captured in desktop Chrome. This is one engine entry, not two separately verified games.

webXash project / Xash3D; Half-Life mark: Valve.

View source: x8bitrain.github.io ↗
x8bitrain.github.io · external project
Grand Theft Auto Vice City cover shown on the browser project's setup page
Project artwork
Action

GTA: Vice City browser project

Bring your own filesKeyboard & mouse untested

Import your own game.tar.gz; the project describes browser-local storage for later visits.

Source page checked
Check notes · 2026-10-11

The WASM project's setup page asks for a game.tar.gz archive and says it is stored through OPFS and a Service Worker. It states that a legitimate copy is required. We checked the import screen only; no retail data was imported and offline operation, saves and gameplay remain untested.

Image source: joncodeofficial.github.io · recorded 2026-10-11.

Project cover artwork. This directory does not provide retail game archives.

Grand Theft Auto: Vice City artwork: Rockstar Games / Take-Two. Unofficial browser project: JonCode.

View source: joncodeofficial.github.io ↗
joncodeofficial.github.io · external project
The Simpsons Hit and Run browser New Game menu with Homer in his living room
Project screen preview
Action

The Simpsons: Hit & Run

Requirements unconfirmedInput unconfirmed

A browser project whose Play button reached a rendered New Game menu in our desktop check.

Source page checked
Check notes · 2026-10-11

In desktop Chrome, clicking Play reached a rendered New Game menu with Homer in the living room. No separate file picker appeared in that step, but distribution permissions and the full game's data requirements were not established. Driving, saving, campaign content and controls were not tested.

Image source: shar-wasm.cjoseph.workers.dev · recorded 2026-10-11.

This is a menu preview. It does not confirm a completed level or working controls.

The Simpsons game artwork belongs to its respective rights holders; browser-menu capture recorded by this directory.

View source: shar-wasm.cjoseph.workers.dev ↗
shar-wasm.cjoseph.workers.dev · external project
PES 6 browser project's PSP language-selection screen with English highlighted
Project screen preview
Sports

PES 6 Web Online

No game files neededKeyboard / gamepad / touch listed

A PSP-based browser project with a language menu and an optional lighter launch.

Source page checked
Check notes · 2026-10-11

Desktop Chrome's lighter, no-commentary launch reached the PSP language-selection screen. The page lists WebGL 2, keyboard, gamepad and touch controls, and an optional full download of about 300 MB. We did not verify a match, keyboard response, online play or saved-data import.

Image source: pes6.optijuegos.net · recorded 2026-10-11.

Recorded menu preview; this is not a match screenshot. Gamepad and phone input remain untested.

Pro Evolution Soccer artwork: Konami. Browser project: OptiProjects.

View source: pes6.optijuegos.net ↗
pes6.optijuegos.net · external project
A Halo ring against a star field from the Halo CE Mobile project's background artwork
Project artwork
Shooter

Halo CE Mobile

Bring your own filesKeyboard / gamepad / touch listed

A separate Halo project that imports your Xbox disc image; mobile input is not yet tested here.

Source page checked
Check notes · 2026-10-11

The page requests your own .iso or .xiso and describes copying the maps folder into private browser storage, up to 1.8 GB. It lists SharedArrayBuffer and WebGL 2, with an online account requirement for online play. We inspected the landing and setup information without importing an image; mobile, campaign and multiplayer claims remain untested.

Image source: hcemobile.com · recorded 2026-10-11.

Project artwork; the Mobile name does not mean this directory has verified touch controls.

Halo © Microsoft Corporation. This Halo CE Mobile reference image uses assets from Halo: Combat Evolved under Microsoft's Game Content Usage Rules; it is not endorsed by or affiliated with Microsoft.

Image usage terms ↗

View source: hcemobile.com ↗
hcemobile.com · external project
Moon Zombies loading artwork with lunar scenes and illustrated panels
Project artwork
Zombies

Moon · BO1 Zombies

Map projectNo game files neededKeyboard & mouse untested

A dedicated Moon map launcher on vel.gg, listed separately from the BO1 map hub.

Source page checked
Check notes · 2026-10-11

The current vel.gg Moon route responded with a Moon launcher. The earlier supplied Moon address redirected to an unrelated site, so it is not used as a launch link. Moon's resource download, level and controls were not tested; the separate Kino test cannot establish Moon's playability.

Image source: vel.gg · recorded 2026-10-11.

Moon map artwork supplied by the current project. This map is not a separate full Black Ops game.

Call of Duty: Black Ops artwork: Activision / Treyarch. Browser map project: vel.gg.

View source: vel.gg ↗
vel.gg · external project
Kino der Toten Zombies loading artwork with illustrated theater scenes
Project artwork
Zombies

Kino der Toten · BO1 Zombies

Map projectNo game files neededKeyboard & mouse

Go directly to the Kino map launcher, with the same loading limits recorded for the BO1 hub.

Load test inconclusive
Check notes · 2026-10-11

The current vel.gg Kino route identifies the map. In our BO1-hub desktop check, Kino completed a reported 330.5 MB download, then hit a pointer-lock restriction at Click to Start. This is the same map result, not a second successful test. The older supplied Kino address redirected to an unrelated site and is not used.

Image source: vel.gg · recorded 2026-10-11.

Map loading artwork. Listing a direct map route does not add a separate full game.

Call of Duty: Black Ops artwork: Activision / Treyarch. Browser map project: vel.gg.

View source: vel.gg ↗
vel.gg · external project
Bright green Skate Rust lettering from the alternative project's launcher logo
Project artwork
Sports

Skate × Rust

No game files neededKeyboard & mouse listed

A skating experiment at an alternative host, with a visible keyboard control list.

Source page checked
Check notes · 2026-10-11

The originally supplied global-terror.net address displayed an unrelated store. This alternative host identifies Skate × Rust, shows Ready to Load and lists W to push, A/D to steer, S to brake and R to reset. We inspected this host rather than attributing it to the original address; loading and skating controls were not tested.

Image source: global-terror-skate-rust.fvc3less.workers.dev · recorded 2026-10-11.

This is an alternative project address and launcher image, not proof of the old domain's operation.

Skate × Rust browser project; logo from the alternative host.

View source: global-terror-skate-rust.fvc3less.workers.dev ↗
global-terror-skate-rust.fvc3less.workers.dev · external project
Return to Castle Wolfenstein browser project's social preview showing a multiplayer scene and title
Project artwork
Shooter

Return to Castle Wolfenstein

No game files neededKeyboard & mouse untested

The iortcw multiplayer browser project; its page reports an initial download of about 380 MB.

Source page checked
Check notes · 2026-10-11

The source page identifies iortcw compiled to WebAssembly and multiplayer on mp_beach. It recommends desktop Chrome and reports an initial download of about 380 MB, cached afterwards. We checked the landing page only; joining a server, controls and caching were not tested. A full single-player campaign is not established.

Image source: rtcw.pieter.com · recorded 2026-10-11.

Project multiplayer preview; this is not our own completed multiplayer session.

Return to Castle Wolfenstein artwork: id Software / Activision / Bethesda. Browser project: Pieter.

View source: rtcw.pieter.com ↗
rtcw.pieter.com · external project
Urban Terror browser project's social preview with the casa map and Urban Terror title
Project artwork
Shooter

Urban Terror

No game files neededKeyboard & mouse untested

Pieter's ioUrbanTerror multiplayer project; the UT subdomain refers to Urban Terror here.

Source page checked
Check notes · 2026-10-11

The primary page explicitly identifies Urban Terror by FrozenSand, powered by ioUrbanTerror in WebAssembly. It lists multiplayer maps including casa and turnpike, with game data downloaded and cached by the browser. We inspected the page only; joining a match, input and caching were not tested.

Image source: ut.pieter.com · recorded 2026-10-11.

This is Urban Terror, not Unreal Tournament. Project artwork is not our own multiplayer-test screenshot.

Urban Terror artwork: FrozenSand. Browser project: Pieter; unofficial and not endorsed by FrozenSand or id Software.

View source: ut.pieter.com ↗
ut.pieter.com · external project

Source checks and control tests are different. Read each project’s notes before opening. Images are labeled by type; a preview does not confirm working controls.

Unconfirmed project archive (6)

These research records are separate from the main directory. A blocked check can depend on our connection; an unconfirmed launcher needs a current game address. They are excluded from the directory count and random selection. Read the troubleshooting guide or check policy for context.

  • Cheese Cube · browser leadLauncher unconfirmed

    The supplied browser address redirected to an unrelated site. A Steam Workshop record identifies Cheese Cube Unlimited V1.0, but that workshop page is for a custom map and does not prove a working browser port. No current replacement launcher, browser data requirements or controls were confirmed.

    Checked 2026-10-11
  • BO2 / Vibe Slops · browser leadLauncher unconfirmed

    The supplied Vibe Slops address failed our HTTPS connection check. A search lead associated the name with Claude of Duty / Vibe Slops II, but a current primary repository could not be retrieved. We have not confirmed that this is a port of the retail Black Ops II game, or established its data requirements.

    Checked 2026-10-11
  • Modern Warfare 2 · browser leadAccess check blocked

    The supplied address returned HTTP 429 in our HTTPS check. A reader saw a browser-verification page citing high traffic. We could not inspect a current game launch flow, data requirements or controls; this does not establish a worldwide outage or a complete Modern Warfare 2 port.

    Checked 2026-10-11
  • Unreal Tournament · browser leadLauncher unconfirmed

    The supplied ut.pieter.com address identifies Urban Terror and ioUrbanTerror, not Unreal Tournament. Urban Terror has a separate record in this directory. We have not confirmed another UT browser launcher, compatible game data or controls and do not relabel that project's launch button as Unreal Tournament.

    Checked 2026-10-11
  • Hedgewars · browser leadAccess check blocked

    The supplied webwars.link address failed certificate hostname validation; we did not bypass the certificate. The official Hedgewars website identifies the original game, but is not a verified browser launcher. Browser-specific data requirements, multiplayer and controls remain unknown.

    Checked 2026-10-11
  • GTA V · browser leadAccess check blocked

    The supplied address returned HTTP 522 and the reader timed out. We could not inspect a launcher or determine whether it contains any GTA V game content. No file requirement, controls, campaign or working browser release is established by this record.

    Checked 2026-10-11

What this list can establish

We followed the candidate addresses supplied during planning and checked the project pages directly. A project being discussed as a browser version does not establish that it includes the original game's complete campaign, services or controls. Each record explains the project we could locate and the stage we reached. The original RadiantOpti X post was inaccessible through our research tools on October 11, 2026. Consequently, membership here is provisional and we make no complete-original-list claim.

The different starting conditions

The BO1 Zombies launch guide records a Kino download prompt of 330.5 MB and a pointer-lock restriction in our test browser. DOOM offered a solo path that reached the game; its multiplayer service was not tested. QuakeWorld accepted a player name and opened its client, but that attempt remained on a loading screen. These are specific observations, not interchangeable statements that a link works.

Keep unresolved projects in context

The Halo CE launcher was located at the developer's /halo/ address during the expansion check. It requires an XISO from your own Xbox copy; our session stopped at the file picker. The Skate 3 project described a converted-copy requirement and showed a game-data preparation stage. Neither observation demonstrates a complete playable release. A project can be useful to track even when you should choose something else for today's session.

Names, maps and addresses that need extra care

Moon and Kino have direct map launchers on vel.gg. Their earlier supplied addresses, and the Cheese Cube address, redirected to unrelated content during this check. The cards use current map routes where established; Cheese Cube remains in the status archive without a launch link. Map entries are labeled so that a direct map route is not mistaken for an additional full Black Ops game.

The ut.pieter.com page identifies Urban Terror, not Unreal Tournament. We list the actual Urban Terror project separately and retain the Unreal Tournament lead in the status archive. RTCW's page describes multiplayer on mp_beach, not a verified complete single-player campaign. The GTA V and Modern Warfare 2 leads encountered access failures, and the Vibe Slops name does not establish a retail Black Ops II port. Familiar titles alone do not resolve these differences.

A platform is a resource, not another game

WASM Arcade is a browser-game resource platform. It is listed here as an external discovery link rather than counted among the main directory's 40 project links. Games found through another hub need their own source and launch checks before receiving a directory entry. Platform availability does not establish the playability of every project it links.

Choose an alternative without losing your preferences

Use the genre and setup controls to keep the kind of game you want while changing the preparation cost. Someone looking for a shooter can choose the no-game-files filter; a keyboard puzzle such as 2048 can also serve as a simple browser-input check. The complete directory includes web originals beyond this port shortlist. Related recommendations should fit your input device and file availability, rather than merely sharing a recognizable franchise name.

Sources, corrections and next checks

Project sources are linked on the cards. The original-post link is a discovery reference whose contents were not verified in this edition. A replacement project will be described as a replacement, with its own evidence, rather than silently attributed to the original list. If you have the original post or a current project address, send the exact URL and project name to the contact listed on About. Reports are leads for rechecking, not automatic proof of playability. The troubleshooting guide explains how to report the stage that failed.

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